SPELLIO
I was in charge of: designing the Product Development Sheets for production, game testing, printing card prototypes, conceptualizing packaging and different price points.
POOCH ON THE LOOSE
I had the opportunity of conceptualizing upon the initial concept from the inventors of 7 Towns. We as a team came up with catching puppies in the park, I suggested the van drivers be cats in a “Purrtrol van.” This game felt nostalgic to me working on it as I loved a board game called “Puppy Racers” when I was 2 years old.
I was a character designer, product designer, game tester, sizzle director, instruction manual concept artist and prototype troubleshooter on the project.
LOVE ISLAND VILLA Life
BANANA PANIC!
I designed the Product Development Sheet for production of this game. I helped design the packaging, instruction manual and game tested with many cross-functional teams.
I designed the Product Development Sheet for production of this game. I designed the heat tokens and the whiteboard hearts. I also made mockups of the prototypes to test the game.